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Old Mar 21, 2007, 06:30 PM // 18:30   #941
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Originally Posted by Sir Skullcrasher
wow, after reading about Guild Wars 2 and the incoming expansion. I'm very excited about the direction GW is going. I can't wait to get both Guild Wars 2 and the new expansion but one question I have. How much support would we get on GW 1 if most or all the players move on to GW 2?
I'm actually more depressed about the future of GW now than I was before I heard the news. No news is good news as they say.


And to those people who think it's just going to be a few extra skill points, I don't think it's going to be like that. IMO you won't have max health until level 100 or whatever obsurd number they decide to use.
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Old Mar 21, 2007, 06:30 PM // 18:30   #942
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What EXACTLY is the Hall of Monuments?

This really affects whether I (and a bunch of my friends) will continue playing GW1 (or move to another game until GW2 comes out) and whether we will buy GW:EN at all. We are going to play another game for now until we know exactly what's going to happen - but would love to know if staying in GW1 and playing GW:EN is going to be worth our time.

Quite frankly, we don't mind at all if we can't bring any characters, gold, items, titles, experience, etc. over and we start GW2 completely fresh. Since you've let us know some data about GW2 and GW:EN, we just want enough information to make an informed decision on where to invest our gaming time and energy.

Thanks!
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Old Mar 21, 2007, 06:32 PM // 18:32   #943
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GWEN: Sounds good. Looking forward to it.

GW2: I stopped playing MMORPGs because of the grind, and the need for me to live my life and play the game, rather than play at life and live the game. GW2 sounds like it will encourage the latter, where as GW1 encourages the former. I think races are fine, but high level caps are not the way to improve GW content.
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Old Mar 21, 2007, 06:32 PM // 18:32   #944
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Quote:
Originally Posted by Mordakai
Did Jeff Strain promise it or not?

It's a simple question.

Saying "we are planning" and "we are promising" are two very different things.
funny thing is, although the interview is there and listenable, it is, as with everything, open to wrongful intepratation
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Old Mar 21, 2007, 06:33 PM // 18:33   #945
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Quote:
Originally Posted by Theus
I do laugh at the people who think persistant world will help Guild Wars.

Better get ready for certain monsters to be spawn camped,Get ready to be mob trained,Get ready to be KS'ed,Get ready to have your items looted from you.

Cause its going to happen.It's a griefers wetdream come true..

Hmm.Perhaps I'll purchase it for that sole fact?And maybe invite some.."goon's".

Hah.I'll derive pleasure from the suffering of other players.How enjoyable.

They are not really removing instances... they are only making part-instaces and open area... From what i can deduce is that the missions are still gonna be instanced.... and the area in between towns are gonna be open area ...

This is in no way a bad thing... maybe for farming purposes only though...

But, on the other hand that will also allow many things like maybe community events when special mobs appear and we can get everyone to fight them... or stuffs like that... instead of halloween events in towns and stuff...

In other words, open area allows many possibilities... and many disadvantages too ...dunno ...

but as ur drops being stolen...well this is not possible as you should already know that drops are already assigned to x designated player...
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Old Mar 21, 2007, 06:35 PM // 18:35   #946
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Quote:
Originally Posted by Prowlinger
Also about the level cap... everyone calm down about it...
Just think about it people...

We all are levels above 20 right now.. it just isn't shown!!! I have 2 characters that are probably 74 and 139 right now.. but this doesn't mean much...
I think a lot of people are worried about imbalance and most importantly level discrimination. Are the skills of a Lvl 100 person going to be more powerful than a Lvl. 20? Is a Lvl 100 going to have more health or do more damage and stuff like that than a Lvl. 20? Who knows, but from past games...all things dictate..yes. This may imbalance things in certain areas. Most importantly, it will create level discrimination. You will see "GLF, must be Lvl. 95+". The whole idea of the majority of the game designed for a specific level will be gone (like how Guild Wars is primarily designed for Lvl. 20).
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Old Mar 21, 2007, 06:35 PM // 18:35   #947
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Quote:
Originally Posted by Commander Ryker
From what I read in the OP, it sounds like it should be called WOW2.
Again, for those who think so, I'd like to know why you think so.

I see no reason to compare GW2 to WoW at this point in time.

Unless WoW has no monthly fee, UAX max-level PvP upon purchase, and killer graphics.

(or, do people here think GW2 will have WORSE graphics than WoW?!?)

As long as Anet keeps the spirit of Guild Wars alive, it will be successful, no matter the level caps or amount of playable races. Period.
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Old Mar 21, 2007, 06:35 PM // 18:35   #948
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Quote:
Originally Posted by NoChance
I think a big problem is now that GW2 is announced, and we know GW1 will "die" ... a lot of people will slowly lose interest in GW altogether...

I think a lot of people will quit GW before GW2 comes out because, in a way, GW1 is "obsolete" -- yes, you can continue to get enjoyment out of GW1, and GW:EN ... but there will always be the psychological feeling that the game is obsolete -- there's a big difference between knowing the end will come, and knowing WHEN it will come. Our GW1 achievements have always, in a way been "meaningless", but now that we see this fact in the face, it makes us uneasy.

I think I will still want to get GW2 when it finally comes, but I already notice that I've lost a bit of interest in GW, GW:EN.
Any in-game achievements are "meaningless" and "pointless". If you think of its, everyone knew right from start that GW will one day end because it was inevitiable ... every MMO will in one way or another.

People are still playing D2 - because its fun for them, not because they want to achieve something and enlarge e-peen.
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Old Mar 21, 2007, 06:35 PM // 18:35   #949
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Originally Posted by Kisuro
The PvErs make up the majority of the player base. It's only natural to make tha majority feel good, right? But i think it's simply to early to make harsh judgements.
They make up the majority of the player base because Anet does not know or play the game. I have played or PvE and PvP games, and Anet is a so-so PvE game and (was) an amazing PvP game. There is no game on par with guildwars in terms of PvP, and instead of appealing to this MASSIVE market that consists of skilled and competitive PvP gamers, they appealed to the PvEers that are too cheap/casual to buy WoW.

Quote:
Originally Posted by Kisuro
We know far too little about GW2 to know how it is going to turn out. But I think Anet realizes the strong points of GW and is not going to just throw them out the window. And being friendly towards casual players is a huge advantage.
Only time will tell.

Quote:
Originally Posted by Kisuro
Did that. Couple of times. Nowhere does it say "we are making another WoW". It just boils down to "GW2 is going to be somewhat different from GW".
Well I think of it this way: Look at GW1, then GW2, and tell me that all the extra features and gametypes being added do not make it more like WoW or any other boring standard MMO. If I wanted to play this type of MMO I would play WoW because I know it is a hotter MMO game.
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Old Mar 21, 2007, 06:38 PM // 18:38   #950
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Originally Posted by boko
To all those that say that they are gonna leave GW because they can't kep their char and gonna have to start over... well guess what? if u start another game, u still have to start over, may it be wow, LOTR or whatever other mmo is out there...

But with, GW2, you get to start over in a new world, with some familiar settings...and settings that you liked and kept you playing for a long time..

Face it, bringing char from GW1 to GW2 is gonna cause more bad than good...imagine the chinese farmers starting GW2 with 1mil from GW1... pointless ... and an unfair advantage...
Ok, jokes aside this time...
The main problem I see with GW2 is that it focuses more on PvP. Now, before I get flamed about this, let me explain...
I think most people that are going to complain about GW2 (including myself), play the game based on the promises of a great PvE game with the occasional PvP. We could take our characters across continents defending the world and have a great time with our guildies. For any RPers out there, you may have developed even a huge storyline behind your character and guild.
It took me forever testing and exploring different characters until I finally found one class/model/style that I liked. Honestly, I don't have 8 characters with FoW or KoaBD, but I do want my one character who took well over a year to develop to continue his life...
If I want to play a game like WoW... why not play WoW? GW is supposed to be different.
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Old Mar 21, 2007, 06:38 PM // 18:38   #951
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Originally Posted by Prowlinger
OMG! Thanks for all the info!

And does anyone think that "Gwen" is the Great Destroyer?

GW:EN = GWEN!!!

She brought the destruction of Ascalon ... she corrupted Shiro ...
She opened the realms of Torment and Destruction!!!

SHE IS COMING BACK!!!
Gwen = Great Destroyer!
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Old Mar 21, 2007, 06:41 PM // 18:41   #952
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Quote:
Originally Posted by Mordakai
Did Jeff Strain promise it or not?

It's a simple question.

Saying "we are planning" and "we are promising" are two very different things.
You are most certainly correct. I strongly doubt that a formal commitment to such a strategy was ever made. Nevertheless, the source of the user community's belief in the existence of such a strategy came from Arenanet, not, for example, from the wishful thinking of some devious member of the player community. That was my point; apologies if I wasn't clear.

I suspect, (but don't know as I haven't read the article), that actually Arenanet has a very strong story to tell, that presented properly, Eye of the North could be a very strong addition to the existing franchise which could seed great enthusiasm among the existing community for the new game whilst rekindling interest in the existing product. Unfortunately, it appears that has not been conveyed.
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Old Mar 21, 2007, 06:41 PM // 18:41   #953
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Quote:
Originally Posted by boko
To all those that say that they are gonna leave GW because they can't kep their char and gonna have to start over... well guess what? if u start another game, u still have to start over, may it be wow, LOTR or whatever other mmo is out there...
Except that the MMO's for those companies listen to their customer base. Want proof? Blizzard was asked for a kind of PvP environment for WoW, as bad and unbalanced as it is, they got it. This is just an example of one requisition and popularity increased and it was given.

Look at Anet now, 06-09-2005 was the original time of the post for the detailed Auction House system. On this very board in sardelac. This one poster gave fully detailed ideas and proposals as to how it could be accomplished with much ease. Infact that thread compared to this has HALF THE POSTS and this thread has not even been alive to my knowledge for OVER 24 HOURS. People are complaining, they have their reasons, sadly there are alot of reasons to choose from. I will continute to play my warrior, finish everything I can on him, then actually evaluate if this next expansion and game is worth it. Thus far, it really isn't and truthfully they have obviously worked on this Guild Wars 2 for a long time. Nothing magical is going to happen to appease everyone in Guild Wars 1, but if it doesn't even obviously satisfy half the players (check the poll on character transfer) how do you expect both games to survive, then yet satisfy PvP/PvE'ers with content if this company couldn't get this game right? Noting it was the first time, but we really helped them, we told them what we wanted on forums like this, we told them what we wanted added, we told them of problems in missions/glitches etc. and nothing was done.

If your sacraficing Gw1, which is more then obvious now, as it was suspiciously obvious in the past as to why attention was not paid in certain areas, this game better be good. If it gets a rating on any game website under 9.5/10 reviewers are more harsh then we are, they have potential influence and understand the history of the games they review, they aren't afraid to slap Mario games down what makes you think your immune to the gaming population? Your company will fail and start pumping crap, like Sonic the Hedgehog (Don't even tell me this franchise was successful past Sonic & Knuckles).
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Old Mar 21, 2007, 06:41 PM // 18:41   #954
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Quote:
Originally Posted by CuriousCarrie
And how do you know that you'll like it, Exoudeous? You haven't played it either! Why are you supporting it so much? Calling people foolish? Ts ts ts... Do you not like GW? Why do you play GW instead of WoW? Is it just because of the fees? I doubt it.
maybe you need to try reading, cause I never said it will be good, I said im not judging it until I play it.

and if GW had a monthly fee, i doubt most people would be playing it cause there isnt enough content nor nor server quality to justify a montlhy fee
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Old Mar 21, 2007, 06:42 PM // 18:42   #955
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I am not too impressed to be honest.

Guild Wars: Eye of the North
Moving from Campaign to expansion and requiring previous chapters is ok, not having new professions is ok.

It being presumably the last expansion is damn annoying!

So far I have put 2000 hours into my characters and I was led to believe that there would be more new areas for me to explore with them every 6 months.

Now I find that it will be more of a 12 month wait and then it looks like no more content for those characters.

That said it would be ok if we could take them on to Guild Wars 2 but of course we cannot.

Guild Wars 2 seems to have some interesting new gameplay variants, but I am not going to be impressed if there is no level cap.

The level cap is instrumental in knowing that you have the ability to do as much as the next player, you can do the same amount of damage and heal for the same amount. How well you do depends on the skill in playing the game. Only titles and armour/weapon skins indicate whether you are someone who has played for years or plays occasionally. I also love being able to play more than one character, and might feel pressured into concentrating on one in order to gain the most levels for the time played.
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Old Mar 21, 2007, 06:43 PM // 18:43   #956
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Things that worry me about GW2:
  • Click to move being removed. (This is almost a game breaker for me.)
  • Non-instanced areas. (This IS a game breaker for me.)
  • Jumping and swimming. That made me literally roll my eyes. (Stupid idea.)
Things I don't care about:
  • Races.
  • Starting over with new characters.
Things I think are lame about GW2:
  • The hall of fame is lame unless it can be used to transfer weapons and other items.
  • Jumping.
  • Swimming.
  • The fact that it's being announced now instead of later in the year.
Things I don't have enough info about to make a judgement:
  • Character name transfer. (I really don't want some a-hole stealing my name and pretending to be me.)
  • Level cap.
  • Races.

On the whole, I think Anet made a huge mistake in releasing GW2 info at this time. It has completely eclipsed the expansion info, and sent much of the GW community into a frenzy. I'm not all that surprised though, given their history.

I'd also like to know what's going to happen with all the improvements that Anet has said they are working on. Are all those things now dropped? An evasive answer is not enough. I, and I'm sure many others, want the truth, not some shiny bauble to distract us from the issue at hand. Anet, are we going to get trade improvements, pet controls, and whatever else you're supposed to be working on?

I love this game. Arenanet has done a great job with it, overall. I don't always agree with their skill balances or their press releases or their lack of action on certain things, but the game has given me a lot of entertainment, and for that, I can't fault them. Now, if they'd just fix my ele's brightly lit upper lip like they should have almost 5 months ago...
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Old Mar 21, 2007, 06:44 PM // 18:44   #957
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Quote:
Originally Posted by Passalus Cercopes
Ok, jokes aside this time...
The main problem I see with GW2 is that it focuses more on PvP. Now, before I get flamed about this, let me explain...
I think most people that are going to complain about GW2 (including myself), play the game based on the promises of a great PvE game with the occasional PvP. We could take our characters across continents defending the world and have a great time with our guildies. For any RPers out there, you may have developed even a huge storyline behind your character and guild.
It took me forever testing and exploring different characters until I finally found one class/model/style that I liked. Honestly, I don't have 8 characters with FoW or KoaBD, but I do want my one character who took well over a year to develop to continue his life...
If I want to play a game like WoW... why not play WoW? GW is supposed to be different.
No GW1 series is supposed to be different. Guild Wars 2 is a new and different game. Second of all what we know about the game is very minimal and thats at the most. So hold your horses before you start comparing anything ^^;
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Old Mar 21, 2007, 06:44 PM // 18:44   #958
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Why is everyone woried about level cap when GW2 is just in design stage? The new skill cap is just like the current rank system...

Word grinding is same as fame farming in HA...
having rank 9 or 12 doesnt make you better than rank 3 or 6

The only thing that needs to go unchanged is GvG...which the the only reason I still play GW
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Old Mar 21, 2007, 06:50 PM // 18:50   #959
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Quote:
Originally Posted by Lord Mendes
Well I think of it this way: Look at GW1, then GW2, and tell me that all the extra features and gametypes being added do not make it more like WoW or any other boring standard MMO. If I wanted to play this type of MMO I would play WoW because I know it is a hotter MMO game.
OK, I'll tell you.

Multiple races and/or a higher level cap does NOT equal WoW.

There's been talk of all these features since the beginning of Guild Wars.

As long as a higher level cap doesn't completely destroy the PvE environment...

Look, I'm not saying there's nothing to worry about. I don't want a free-to-play WoW clone either.

I'm just saying it's a little early to be calling this "World of Guildcraft" or whatever. As long as the feel of the game stay true to the spirit of Guild Wars, it's going to kick the ass out of any other MMORPG out there.

Last edited by Mordakai; Mar 21, 2007 at 06:53 PM // 18:53..
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Old Mar 21, 2007, 06:52 PM // 18:52   #960
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Believe me or not, i hv read all the thread, 48 (or 49 already) pages. And now it looks to me like there r only two posts that deserve reading. Original one (tnx a lot Inde) and this one:
Quote:
Originally Posted by Faer
Well, I guess they finally sold out. A shame, really. This was a unique game, for a while. Now it'll just be another bland face in the sea of MMO's...

Congratulations are in order, however. You guys have managed to turn your backs on your (now "old") standards (I wonder how strong they were in the first place, given the circumstances) and loyal veteran customers without the majority of the community even realizing it. Enjoy your riches, as I'm sure there will be so many more customers flowing in now that you are offering an even higher level cap than your prime competitor (but didn't most people come to your game in the first place because they didn't have that grind to deal with here? Yes, yes I believe so). Then there are those features you said were "coming soon", but they never came (and I highly doubt they ever will). Again, this goes unnoticed by so many, because you have fulfilled the wishes of those who desire to make this game into something it shouldn't be. What happened, guys? Couldn't you take the pressure? Did you spend too much time playing competitor's games that making your own became too much of a struggle? Regardless, it doesn't matter. You'll be rich now, and that's all game companies really care about.

So, what's next on the agenda? Subscription fees? Improved PvE AI for a minimal one-time fee? Buying in-game gear for cash? In all seriousness, I'm just dying to know.

Thanks for the good times, ArenaNet. I'm sure going to miss them. Good Luck with World of Guildcraft too, as I'm sure it will be wonderful, for people who are into that kind of "thing".
It says all. I'm pretty sure Anet will get a lot of money. But not from me. And yeah "Thanks for the good times".
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